![]() We are also introduced to a new figurehead antagonist by the name of Lumine (who is quickly forgotten about), and are shown a cool new elevator to the moon. In a move that I can only assume was meant to be a joke, they decide to prove their new ability by morphing into Sigma enmasse. With their coming, heralds the potential end of the Sigma virus, and peace will surely ensue. A species so advanced, they are immune to any, and all, form of virus. ![]() The story kicks off in the same brow-furlingly idiotic way you will have come to expect if you have any experience with the series. Strangely enough, Mega Man X8 managed to do both simultaneously. In short, Mega Man was in a death spiral and Capcom needed to stabilise its descent, or let it crash and burn. Formula stagnation had well and truly set in by this point, attempts to modernise were rejected and they had delivered three subpar – or downright awful – games back-to-back. It would not be overly remis of me to say that after Mega Man X7’s jump to 3D failed to garner much in terms of critical or player praise, and that the series was in quite the pickle. This review is based on my experience with Mega Man X8 from the Mega Man X Legacy Collection 2 on the Nintendo Switch. ![]()
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